Skip to main content
HasbroRevenue

What Magic: The Gathering’s record year reveals about America’s stalled adulthood economy

What happened

Hasbro's card game 'Magic: The Gathering' generated $1.72 billion in revenue in 2025, a 59% increase from the previous year.

Source

Article excerpt

Highlighted: the sentence this signal was extracted from

Magic: The Gathering just posted the best year in its three-decade history, generating $1.72 billion in 2025 revenue - a 59% jump that made the card game Hasbro's single most important profit engine . Even more strikingly, as noted over the weekend by The Wall Street Journal 's Natasha Khan, the surge in Magic cards is exactly inversely proportional to an equal plunge in doll sales. The obvious read is generational: millennials, stereotyped for years as a cohort that refuses to grow up, pouring disposable income into a game they picked up as teenagers. The real story is structural. The money that they should have been spending on dolls for their kids are going to games for them to play with their friends instead - because parenthood, even adult life itself, is delayed in the 2020s economy. Recent data shows that America's housing economy has split millennials into two starkly different generations sharing one label - and the Magic boom looks less like arrested development and more like one half of that split cohort spending its way through a delayed adulthood it can't otherwise afford to enter. For two decades, the U.S. homeownership rate has functioned as a scoreboard of generational progress. New research from the Federal Reserve Bank of Minneapolis suggests that scoreboard was miscounting the game entirely. Economist Erik Hembre and colleagues built a new measure - the...

Keep reading with a free account

The rest of this article, and every signal for Hasbro, is in your free account.

Extracted by Autobound

From the Signal API record
Event
Revenue

What this signalsRevenue results often set the next budget cycle.

Amount named
$1.7B
Product
Magic: The Gathering

More revenue signals at other companies

The full record

From the Signal API record

Numbers

Amount named in the story
$1.7B

Topics and mentions

Product tags

  • games
  • entertainment

Extraction

Confidence
95%
Detected
Jul 27, 2026
signal_type
news
signal_subtype
has_revenue

Use this data

Get every revenue signal for Hasbro and the companies you sell to, in the tools you already use.

  1. Ask Claude about it

    Connect Autobound to Claude, Claude Code or Cursor with MCP. Then ask: “What changed at Hasbro this week?”

  2. Send it to your own tools

    The Signal API returns revenue signals for any list of companies as JSON, for your CRM, warehouse or app.

  3. Try it free

    Sign up and spend your free credits on the companies you sell to.

    Start Free1,000 free credits

The API returns more than this page shows

This page shows a preview. The full news record in the Signal API and MCP can also have these 8 fields. Some fields are empty for some signals.

Company

  • linkedin_urlValue in the API
  • industriesValue in the API
  • employee_count_lowValue in the API
  • employee_count_highValue in the API
  • revenueValue in the API
  • descriptionValue in the API

Signal

  • signal_nameValue in the API
  • associationValue in the API
Show the full JSONThe record on this page and the API request

GET /v1/signals/64f1a496-2ac6-0be3-eb69-13b3089fc624 returns this record as JSON. POST /v1/companies/enrich returns every signal for hasbro.com.

{
  "signal_id": "64f1a496-2ac6-0be3-eb69-13b3089fc624",
  "signal_type": "news",
  "signal_subtype": "has_revenue",
  "detected_at": "2026-07-27T18:46:30+00:00",
  "company": {
    "name": "Hasbro",
    "domain": "hasbro.com"
  },
  "data": {
    "url": "https://fortune.com/2026/07/27/magic-the-gathering-millennial-housing-wealth-nostalgia-economy/",
    "title": "What Magic: The Gathering’s record year reveals about America’s stalled adulthood economy",
    "author": "Nick Lichtenberg",
    "excerpt": "Magic: The Gathering just posted the best year in its three-decade history, generating $1.72 billion in 2025 revenue - a 59% jump that made the card game Hasbro’s single most important profit engine . Even more strikingly, as noted over the weekend by The Wall Street Journal ‘s Natasha Khan , the surge in Magic cards is exactly inversely proportional to an equal plunge in doll sales. The obvious read is generational: millennials, stereotyped for years as a cohort that refuses to grow up, pouring disposable income into a game they picked up as teenagers. The real story is structural. The money that they should have been spending on dolls for their kids are going to games for them to play with their friends instead - because parenthood, even adult life itself, is delayed in the 2020s economy. Recent data shows that America’s housing economy has split millennials into two starkly different generations sharing one label - and the Magic boom looks less like arrested development and more like one half of that split cohort spending its way through a delayed adulthood it can’t otherwise afford to enter. For two decades, the U.S. homeownership rate has functioned as a scoreboard of generational progress. New research from the Federal Reserve Bank of Minneapolis suggests that scoreboard was miscounting the game entirely. Economist Erik Hembre and colleagues built a new measure - the...",
    "product": "Magic: The Gathering",
    "summary": "Hasbro's card game 'Magic: The Gathering' generated $1.72 billion in revenue in 2025, a 59% increase from the previous year.",
    "planning": false,
    "image_url": "https://fortune.com/img-assets/wp-content/uploads/2026/07/GettyImages-2157356408-e1785174307374.jpg?resize=1200,600",
    "confidence": 0.95,
    "product_data": {
      "name": "Magic: The Gathering",
      "full_text": "Magic: The Gathering",
      "fuzzy_match": false
    },
    "product_tags": [
      "games",
      "entertainment"
    ],
    "published_at": "2026-07-27T18:46:30Z",
    "article_sentence": "Magic: The Gathering just posted the best year in its three-decade history, generating $1.72 billion in 2025 revenue - a 59% jump that made the card game Hasbro’s single most important profit engine .",
    "amount_normalized": 1720000000
  }
}

Long text fields are shortened on this page.

Looking up one signal by its id is free. Enrich costs 2 credits per signal returned; a call with no results is free.