Skip to main content
NvidiaPatent grant

NVIDIA was granted a patent for faster motion-blur ray tracing.

What happened

In October 2026 NVIDIA patented graphics hardware for rendering moving and deforming objects in games, simulations, and other 3D applications.

Source

Abstract

Ray tracing hardware accelerators supporting motion blur and moving/deforming geometry are disclosed. For example, dynamic objects in an acceleration data structure are encoded with temporal and spatial information. The hardware includes circuitry that test ray intersections against moving/deforming geometry by applying such temporal and spatial information. Such circuitry accelerates the visibility sampling of moving geometry, including rigid body motion and object deformation, and its associated moving bounding volumes to a performance similar to that of the visibility sampling of static geometry.

patents.google.com/patent/US12762784Read the full source

Extracted by Autobound

From the Signal API record
Signal
Patent grant

What this signalsA new patent often shows where a company is putting its R&D budget.

Grant date
Oct 13, 2026
Inventors
Gregory Muthler, John Burgess
Tech area
image processing / graphics
Patent number
US12762784

The full record

From the Signal API record

People

  • Gregory MuthlerInventor
  • John BurgessInventor

Details

Primary CPC class
G06T 15/06 (Image data processing or generation, in general)
USPTO assignee
NVIDIA Corporation
What the invention does
Hardware that stores when and where parts of an object move, allowing rays to check their paths through changing shapes more quickly and produce realistic motion blur.

Topics and mentions

Tags

  • Intellectual Property
  • Research & Development
  • Consumer Technology
  • Engineering

Technologies named

  • ray tracing
  • motion blur
  • GPU hardware acceleration
  • 3D graphics

Extraction

Detected
Oct 14, 2026
signal_type
patents-company
signal_subtype
patentGrant

Use this data

Get every patent signal for Nvidia and the companies you sell to, in the tools you already use.

  1. Ask Claude about it

    Connect Autobound to Claude, Claude Code or Cursor with MCP. Then ask: “What changed at Nvidia this week?”

  2. Send it to your own tools

    The Signal API returns patent signals for any list of companies as JSON, for your CRM, warehouse or app.

  3. Try it free

    Sign up and spend your free credits on the companies you sell to.

    Start Free1,000 free credits

The API returns more than this page shows

This page shows a preview. The full patents-company record in the Signal API and MCP can also have these 8 fields. Some fields are empty for some signals.

Company

  • linkedin_urlValue in the API
  • industriesValue in the API
  • employee_count_lowValue in the API
  • employee_count_highValue in the API
  • revenueValue in the API
  • descriptionValue in the API

Signal

  • signal_nameValue in the API
  • associationValue in the API
Show the full JSONThe record on this page and the API request

GET /v1/signals/1f79554f-4993-5538-bca6-0d5c3e2434e4 returns this record as JSON. POST /v1/companies/enrich returns every signal for nvidia.com.

{
  "signal_id": "1f79554f-4993-5538-bca6-0d5c3e2434e4",
  "signal_type": "patents-company",
  "signal_subtype": "patentGrant",
  "detected_at": "2026-10-14T15:57:54+00:00",
  "company": {
    "name": "Nvidia",
    "domain": "nvidia.com"
  },
  "data": {
    "cpc": [
      {
        "code": "G06T 15/06",
        "label": "Image data processing or generation, in general"
      },
      {
        "code": "G06F 9/5027",
        "label": "Electric digital data processing"
      },
      {
        "code": "G06T 3/4007",
        "label": "Image data processing or generation, in general"
      },
      {
        "code": "G06T 9/00",
        "label": "Image data processing or generation, in general"
      },
      {
        "code": "G06T 15/08",
        "label": "Image data processing or generation, in general"
      }
    ],
    "tags": [
      "Intellectual Property",
      "Research & Development",
      "Consumer Technology",
      "Engineering"
    ],
    "detail": "In October 2026 NVIDIA patented graphics hardware for rendering moving and deforming objects in games, simulations, and other 3D applications.",
    "summary": "NVIDIA was granted a patent for faster motion-blur ray tracing.",
    "event_at": "2026-10-13",
    "inventors": [
      {
        "name": "Gregory Muthler",
        "status": "resolved",
        "is_primary": true,
        "linkedin_url": "https://www.linkedin.com/in/muthler"
      },
      {
        "name": "John Burgess",
        "status": "resolved",
        "is_primary": false,
        "linkedin_url": "https://www.linkedin.com/in/john-burgess-632874a1"
      }
    ],
    "tech_area": "image processing / graphics",
    "event_kind": "grant_date",
    "grant_date": "2026-10-13",
    "source_url": "https://patents.google.com/patent/US12762784",
    "cpc_primary": {
      "code": "G06T 15/06",
      "label": "Image data processing or generation, in general"
    },
    "patent_title": "Ray tracing hardware acceleration for supporting motion blur and moving/deforming geometry",
    "patent_number": "US12762784",
    "uspto_assignee": "NVIDIA Corporation",
    "patent_abstract": "Ray tracing hardware accelerators supporting motion blur and moving/deforming geometry are disclosed. For example, dynamic objects in an acceleration data structure are encoded with temporal and spatial information. The hardware includes circuitry that test ray intersections against moving/deforming geometry by applying such temporal and spatial information. Such circuitry accelerates the visibility sampling of moving geometry, including rigid body motion and object deformation, and its associated moving bounding volumes to a performance similar to that of the visibility sampling of static geometry.",
    "precision_class": "structural",
    "invention_explanation": "Hardware that stores when and where parts of an object move, allowing rays to check their paths through changing shapes more quickly and produce realistic motion blur.",
    "technologies_mentioned": [
      "ray tracing",
      "motion blur",
      "GPU hardware acceleration",
      "3D graphics"
    ]
  }
}

Long text fields are shortened on this page.

Looking up one signal by its id is free. Enrich costs 2 credits per signal returned; a call with no results is free.