Inside Riot Games' decision to move development of Teamfight Tactics to Unreal Engine.
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Inside Riot Games' decision to move development of Teamfight Tactics to Unreal Engine. Jun 18, 2026 - 02:35 Teamfight Tactics is about to get Unreal. During the State of Unreal keynote talk at Unreal Fest in Chicago today, June 17, Riot Games senior director of engineering Gina Hope took the stage to announce that Riot's popular auto-battler title Teamfight Tactics would be making the transition to Unreal Engine from Riot Games' proprietary Hextech game engine with its upcoming new set, Enchanted Wilds. With over 300 million players, this makes Teamfight Tactics one of the largest games to ever transition to Unreal from another engine, with Hope saying onstage that the move had been underway since shortly after she joined Riot Games to work on Teamfight Tactics in 2024. "Rebuilding a live game on a new engine while it's still running is not something most games choose to do; it's years of work across engineering, art, design, and production, and that gets even harder when your game is still shipping new sets, events, and everything to players on a regular cadence," Hope said during the State of Unreal keynote. "But that's what we decided to do." Teamfight Tactics' transition to Unreal Engine was a company-wide effort, with Riot senior manager for game production of TFT David Capretto, who helped lead the transition to Unreal, crediting stakeholders across the company's...
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