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Riot GamesIn development

Inside Riot Games' decision to move development of Teamfight Tactics to Unreal Engine.

What happened

Riot Games, Inc. is developing Teamfight Tactics on Jun 18th '26.

Source

Article excerpt

Highlighted: the sentence this signal was extracted from

Inside Riot Games' decision to move development of Teamfight Tactics to Unreal Engine. Jun 18, 2026 - 02:35 Teamfight Tactics is about to get Unreal. During the State of Unreal keynote talk at Unreal Fest in Chicago today, June 17, Riot Games senior director of engineering Gina Hope took the stage to announce that Riot's popular auto-battler title Teamfight Tactics would be making the transition to Unreal Engine from Riot Games' proprietary Hextech game engine with its upcoming new set, Enchanted Wilds. With over 300 million players, this makes Teamfight Tactics one of the largest games to ever transition to Unreal from another engine, with Hope saying onstage that the move had been underway since shortly after she joined Riot Games to work on Teamfight Tactics in 2024. "Rebuilding a live game on a new engine while it's still running is not something most games choose to do; it's years of work across engineering, art, design, and production, and that gets even harder when your game is still shipping new sets, events, and everything to players on a regular cadence," Hope said during the State of Unreal keynote. "But that's what we decided to do." Teamfight Tactics' transition to Unreal Engine was a company-wide effort, with Riot senior manager for game production of TFT David Capretto, who helped lead the transition to Unreal, crediting stakeholders across the company's...

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Event
In development

What this signalsWork in development often leads to new buying for tools, data and services.

Product
Teamfight Tactics
Takes effect
Jun 18, 2026
Location
Chicago, Illinois, United States

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The full record

From the Signal API record

Extraction

Confidence
63%
Detected
Jun 18, 2026
signal_type
news
signal_subtype
is_developing

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This page shows a preview. The full news record in the Signal API and MCP can also have these 8 fields. Some fields are empty for some signals.

Company

  • linkedin_urlValue in the API
  • industriesValue in the API
  • employee_count_lowValue in the API
  • employee_count_highValue in the API
  • revenueValue in the API
  • descriptionValue in the API

Signal

  • signal_nameValue in the API
  • associationValue in the API
Show the full JSONThe record on this page and the API request

GET /v1/signals/19c3f0b6-1c8c-4ace-b318-5075fd2c563e returns this record as JSON. POST /v1/companies/enrich returns every signal for riotgames.com.

{
  "signal_id": "19c3f0b6-1c8c-4ace-b318-5075fd2c563e",
  "signal_type": "news",
  "signal_subtype": "is_developing",
  "detected_at": "2026-06-18T02:35:04+00:00",
  "company": {
    "name": "Riot Games",
    "domain": "riotgames.com"
  },
  "data": {
    "url": "https://xinker.org/inside-riot-games-decision-to-move-development-of-teamfight-tactics-to-unreal-engine",
    "title": "Inside Riot Games' decision to move development of Teamfight Tactics to Unreal Engine.",
    "excerpt": "Inside Riot Games' decision to move development of Teamfight Tactics to Unreal Engine.\n\nJun 18, 2026 - 02:35\n\nTeamfight Tactics is about to get Unreal.\n\nDuring the State of Unreal keynote talk at Unreal Fest in Chicago today, June 17, Riot Games senior director of engineering Gina Hope took the stage to announce that Riot's popular auto-battler title Teamfight Tactics would be making the transition to Unreal Engine from Riot Games' proprietary Hextech game engine with its upcoming new set, Enchanted Wilds. With over 300 million players, this makes Teamfight Tactics one of the largest games to ever transition to Unreal from another engine, with Hope saying onstage that the move had been underway since shortly after she joined Riot Games to work on Teamfight Tactics in 2024.\n\n\"Rebuilding a live game on a new engine while it's still running is not something most games choose to do; it's years of work across engineering, art, design, and production, and that gets even harder when your game is still shipping new sets, events, and everything to players on a regular cadence,\" Hope said during the State of Unreal keynote. \"But that's what we decided to do.\"\n\nTeamfight Tactics' transition to Unreal Engine was a company-wide effort, with Riot senior manager for game production of TFT David Capretto, who helped lead the transition to Unreal, crediting stakeholders across the company's...",
    "product": "Teamfight Tactics",
    "summary": "Riot Games, Inc. is developing Teamfight Tactics on Jun 18th '26.",
    "location": "Chicago, Illinois, United States, Northern America, Americas",
    "planning": false,
    "image_url": "https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg",
    "confidence": 0.6256,
    "product_data": {
      "full_text": "Teamfight Tactics",
      "fuzzy_match": true
    },
    "published_at": "2026-06-18T02:35:04Z",
    "location_data": [
      {
        "city": "Chicago",
        "state": "Illinois",
        "region": "Northern America",
        "country": "United States",
        "continent": "Americas",
        "fuzzy_match": false
      }
    ],
    "effective_date": "2026-06-18",
    "article_sentence": "Inside Riot Games' decision to move development of Teamfight Tactics to Unreal Engine."
  }
}

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