Cloud gaming was once billed as cheaper than buying titles. But new pricing from Microsoft’s Xbox is eroding that argument, gamers say
Article excerpt
Video gamers may begin to more frequently experience the feeling of frantically shoving quarters into an arcade machine to extend playtime. Microsoft-owned Xbox has launched a pay-as-you-go feature that has angered some users and is part of a larger trend of video game fans paying more for titles they do not own. That comes as the Xbox division is facing a widespread business reset as it works to course correct from slumping revenue as a result of plummeting hardware sales and Game Pass subscription losses. The division has slashed 20% of its workforce, about 3,200 roles, and has begun selling once-exclusive titles like Halo across competing gaming platforms to boost sales. Xbox launched Cloud Gaming in 2020 as a cheaper alternative to physical games, arguing that effectively renting a title would provide the opportunity to play a game without the financial commitment of purchasing a console and disk. A Game Pass subscription, which began as an online service to download games to your console, initially gave users free and unlimited access to Cloud Gaming. Subscribers gained the ability to stream a library of Xbox games without requiring individual purchases or downloads. But in September, the company changed how customers were able to access Cloud Gaming. Instead of the Game Pass monthly subscription granting unlimited access to the library, gameplay hours were capped. Last...
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Once subscribers run out of playable hours of cloud gaming, they can use a new service called Cloud Playtime to buy more time.
