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I thought it was high time we had another one of these threads as the other two have long since been archived. https://www.reddit.com/r/SCCM/comments/c6bnv6/epic_gamesunreal_engine/ https://www.reddit.com/r/SCCM/comments/13psk61/unreal_engine/ Are you still using the methods in the above posts? I found out recently there is a dedicated msi / offline installer for Unreal Engine. You have to fill out a form and if it gets approved you can access it in the Dev portal. I did this but I couldn't find a way to integrate it into the Epic Games Launcher. For this reason I went back to zipping up the UE folder and manifest files. Some of you might find this useful if you only need UE. Unfortunately for me our users insist on also having the EGL. One of the main issues I have now is the 'Epic Online Services' (EOS) service. This isn't installed when you install the EGL, it get's installed when you first run EGL. I'd rather not have to install it except the EGL displays a banner saying it's not installed. My users will see that and freak out.
Also quoted as evidence
[comment u/Losha2777] I had problems with Epic Games Launcher version 20.1.14 + Unreal Engine. So went with older Epic Games Launcher19.2.3 version.