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Epic GamesProduct change

Epic Games has frozen the Unreal Engine 5 object version enum, a change that will cause new entries to fail compilation and may break builds for developers with custom engine forks.

What happened

Post: "Last Week In Unreal: 963 commits on ue6-main; 172 on ue5-main | Epic made the UE5 global package version physically unextendable"

Source

Post

Highlighted: the lines this signal was extracted from

Epic has effectively frozen the UE5 object version enum. Now, new entries will fail to compile, and global package version changes are expected to happen from UE6/Main instead. If you maintain a fork with custom object versions appended to the UE5 enum, this is one of those small commits that can break your build for a reason that isn't immediately obvious. If a UE5-only global bump is ever unavoidable, the commit says to use the UE4 enum's slot instead. There were a few other interesting ones this week: On ue6-main: AVBOIT shipped, and it is off by default: Adaptive Voxel-Based Order Independent Transparency for Nanite and non-Nanite translucency landed on both branches the same day. r.OIT.Method defaults to AVBOIT, but the shader permutations are a project opt-in via r.AVBOIT.Support, which is read-only and defaults off, so the practical default is unchanged. There is a content constraint worth knowing before you evaluate it: translucent materials must output their own luminance only, because materials that sample scene color self-composite the background and the resolve adds it again. Refraction and distortion are future work. UBA's memory watchdog was throttling against the wrong number: Both percentage thresholds were applied to the commit limit rather than to the quantity each came from. On a 274 GB machine the kill threshold sat at 100.9% of physical RAM and...

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Also quoted as evidence

  • [comment u/ProfitAggressive1059] the UE5 enum lock is such a quiet but massive signal, they really are drawing a hard line between 5 and 6 now

Comments on the post

2 of 8 comments
  • “It's going to be a year until UE6 with potentially nothing for UE5 in-between. At least from what I remember them saying, along with this line in the sand. Feels weird considering how many experimental and beta features they have. Like Mover 2.0, gameplay cameras, Metahuman etc. It's like they will remain stagnant for at least a year.”

    u/Sononeo22 points · Sep 21, 2026View

  • “the UE5 enum lock is such a quiet but massive signal, they really are drawing a hard line between 5 and 6 now that AVBOIT luminance-only constraint is gonna trip up so many people who just flip the switch and wonder why everything looks double-exposed”

    u/ProfitAggressive10598 points · Sep 21, 2026View

Extracted by Autobound

From the Signal API record
Signal
Product change

What this signalsUser posts often show product pain before it reaches reviews or churn.

Subreddit
r/unrealengine
Stage
Confirmed
Event date
Sep 2026

The full record

From the Signal API record

Numbers

Mentions
8

Details

Timing
Completed
Category
Breaking change
Virality
Somewhat high
Post kind
Multi media
Prominence
Core
Company's role
Subject
Signal category
Event

Topics and mentions

Topics

  • unreal engine
  • versioning
  • api change
  • game development

Products named

  • Unreal Engine 5
  • Unreal Engine 6

Extraction

Sentiment
Neutral
Detected
Sep 21, 2026
signal_type
reddit-company
signal_subtype
productChange

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The API returns more than this page shows

This page shows a preview. The full reddit-company record in the Signal API and MCP can also have these 8 fields. Some fields are empty for some signals.

Company

  • linkedin_urlValue in the API
  • industriesValue in the API
  • employee_count_lowValue in the API
  • employee_count_highValue in the API
  • revenueValue in the API
  • descriptionValue in the API

Signal

  • signal_nameValue in the API
  • associationValue in the API
Show the full JSONThe record on this page and the API request

GET /v1/signals/3679e6f9-9ed9-585b-a85a-58dd3bea03c3 returns this record as JSON. POST /v1/companies/enrich returns every signal for epicgames.com.

{
  "signal_id": "3679e6f9-9ed9-585b-a85a-58dd3bea03c3",
  "signal_type": "reddit-company",
  "signal_subtype": "productChange",
  "detected_at": "2026-09-21T09:57:09+00:00",
  "company": {
    "name": "Epic Games",
    "domain": "epicgames.com"
  },
  "data": {
    "nsfw": false,
    "stage": "confirmed",
    "awards": 0,
    "timing": "completed",
    "topics": [
      "unreal engine",
      "versioning",
      "api change",
      "game development"
    ],
    "post_id": "1wm8ek5",
    "summary": "Epic Games has frozen the Unreal Engine 5 object version enum, a change that will cause new entries to fail compilation and may break builds for developers with custom engine forks.",
    "category": "breaking_change",
    "comments": [
      {
        "url": "https://www.reddit.com/r/unrealengine/comments/1wm8ek5/comment/pb4xhr4/",
        "depth": 0,
        "score": 22,
        "author": "Sononeo",
        "excerpt": "It's going to be a year until UE6 with potentially nothing for UE5 in-between.\n\n At least from what I remember them saying, along with this line in the sand.\n\n Feels weird considering how many experimental and beta features they have. Like Mover 2.0, gameplay cameras, Metahuman etc.\n\n It's like they will remain stagnant for at least a year.",
        "posted_at": "2026-09-21T10:32:52.000Z",
        "author_url": "https://www.reddit.com/user/Sononeo/"
      },
      {
        "url": "https://www.reddit.com/r/unrealengine/comments/1wm8ek5/comment/pb4tzwi/",
        "depth": 0,
        "score": 8,
        "author": "ProfitAggressive1059",
        "excerpt": "the UE5 enum lock is such a quiet but massive signal, they really are drawing a hard line between 5 and 6 now\n\n that AVBOIT luminance-only constraint is gonna trip up so many people who just flip the switch and wonder why everything looks double-exposed",
        "posted_at": "2026-09-21T10:05:51.000Z",
        "author_url": "https://www.reddit.com/user/ProfitAggressive1059/"
      }
    ],
    "evidence": [
      "[post] Epic has effectively frozen the UE5 object version enum. Now, new entries will fail to compile, and global package version changes are expected to happen from UE6/Main instead.",
      "[post] If you maintain a fork with custom object versions appended to the UE5 enum, this is one of those small commits that can break your build for a reason that isn't immediately obvious.",
      "[comment u/ProfitAggressive1059] the UE5 enum lock is such a quiet but massive signal, they really are drawing a hard line between 5 and 6 now"
    ],
    "virality": "somewhat_high",
    "post_date": "2026-09-21T09:57:09.000Z",
    "post_kind": "multi_media",
    "post_text": "Epic has effectively frozen the UE5 object version enum. Now, new entries will fail to compile, and global package version changes are expected to happen from UE6/Main instead. If you maintain a fork with custom object versions appended to the UE5 enum, this is one of those small commits that can break your build for a reason that isn't immediately obvious.\n\nIf a UE5-only global bump is ever unavoidable, the commit says to use the UE4 enum's slot instead.\n\nThere were a few other interesting ones this week:\n\nOn ue6-main:\n\nAVBOIT shipped, and it is off by default: Adaptive Voxel-Based Order Independent Transparency for Nanite and non-Nanite translucency landed on both branches the same day. r.OIT.Method defaults to AVBOIT, but the shader permutations are a project opt-in via r.AVBOIT.Support, which is read-only and defaults off, so the practical default is unchanged. There is a content constraint worth knowing before you evaluate it: translucent materials must output their own luminance only, because materials that sample scene color self-composite the background and the resolve adds it again. Refraction and distortion are future work.\n\nUBA's memory watchdog was throttling against the wrong number: Both percentage thresholds were applied to the commit limit rather than to the quantity each came from. On a 274 GB machine the kill threshold sat at 100.9% of physical RAM and could...",
    "sentiment": "neutral",
    "subreddit": "unrealengine",
    "event_date": "2026-09",
    "post_title": "Last Week In Unreal: 963 commits on ue6-main; 172 on ue5-main | Epic made the UE5 global package version physically unextendable",
    "prominence": "core",
    "source_url": "https://www.reddit.com/r/unrealengine/comments/1wm8ek5/last_week_in_unreal_963_commits_on_ue6main_172_on/",
    "entity_role": "subject",
    "post_author": "olivefarm",
    "upvote_ratio": 0.8421052631578947,
    "mention_count": 8,
    "mention_surge": true,
    "subreddit_url": "https://www.reddit.com/r/unrealengine/",
    "total_upvotes": 39,
    "comments_total": 8,
    "total_comments": 8,
    "event_date_text": "Last Week",
    "post_author_url": "https://www.reddit.com/user/olivefarm/",
    "signal_category": "event",
    "comments_included": 2,
    "products_mentioned": [
      "Unreal Engine 5",
      "Unreal Engine 6"
    ]
  }
}

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