r/unrealengine
Last Week in Unreal: 1,420 commits on ue6-main, 139 on ue5-main | 5.8.4 shipped
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First things first: 5.8.4 shipped on Oct 20. It's the same candidate that landed on the 5.8 branch in the first week of October. There's a version bump plus 108 cherry-picks. Note: If you're considering moving to this, it does not contain any change after Oct 5, like the Mac Editor crash fix, shader compile hang with async compilation off, and the movie staging pair. The bigger changes are on UE6: UnrealBuildTool renamed parts of its public C# API, incremental cooking triggered a series of full invalidations, and Epic fixed a Horde tracing issue that could expose service account tokens and signing keys to Datadog. On ue5-main: Cook determinism fixes: Load-time GUIDs and other dependency issues are being addressed, including a fix for stale cook results that could persist indefinitely on affected machines. Physics, Niagara, and CEF fixes: There are additional fixes worth reviewing if you’re maintaining a 5.8 project. On ue6-main: UnrealBuildTool’s public C# API has been renamed: Public fields are losing their 'b' prefixes, and public parameters are moving to camelCase. Build.cs, Target.cs, config keys, and command-line flags keep their names. Custom UAT, BuildGraph, and Gauntlet code may need changes. Budget for a full rebuild and recook: Every Linux compile action reruns once after a response-file change. Cook version bumps also invalidate cached packages, including...
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