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HasbroRevenue

Hasbro CEO says Magic: The Gathering ‘off to a ripping start’

What happened

Hasbro's Magic: The Gathering brand surpassed $500 million in quarterly revenue for the first time in its history, contributing to a 16% rise in the company's overall revenue in Q2.

Source

Article excerpt

Highlighted: the sentence this signal was extracted from

The property surpassed $500 million in quarterly revenue for the first time in its over 30-year history and helped push overall revenue up 16% in Q2. Magic: The Gathering is "off to a ripping start," this year, Hasbro CEO Chris Cocks said on a call with analysts. "While Magic's roots are based in the thousands of local game stores around the world, Magic is not a niche hobby business. It is a mega franchise," Cocks said. The toy company has reviewed its portfolio and updated its digital plans, which include canceling several games scheduled for release in 2028 and beyond. Hasbro recorded a $56 million noncash write-down this quarter for related capitalized costs due to those decisions. The company is instead focusing its digital strategy on trading card and role playing games with brands that have the potential to become a significant digital franchise. Magic: The Gathering, for instance, is one of the most successful digital trading card games of all time, per Cocks. As a result, Hasbro now expects its total digital spend to decrease at least 25% annually by 2028. "As we move into the next generation of games, our model becomes more efficient. We are past the startup phase. We now have more mature tools, teams and production processes," Cocks said. Hasbro earlier this summer announced the launch of AI studio Sixth Wall in a bid to better control its intellectual property...

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Extracted by Autobound

From the Signal API record
Event
Revenue

What this signalsRevenue results often set the next budget cycle.

Amount named
$500M

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The full record

From the Signal API record

Numbers

Amount named in the story
$500M

Extraction

Confidence
90%
Detected
Jul 21, 2026
signal_type
news
signal_subtype
has_revenue

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This page shows a preview. The full news record in the Signal API and MCP can also have these 8 fields. Some fields are empty for some signals.

Company

  • linkedin_urlValue in the API
  • industriesValue in the API
  • employee_count_lowValue in the API
  • employee_count_highValue in the API
  • revenueValue in the API
  • descriptionValue in the API

Signal

  • signal_nameValue in the API
  • associationValue in the API
Show the full JSONThe record on this page and the API request

GET /v1/signals/0489385c-71f5-bbf8-b465-dc49bed31099 returns this record as JSON. POST /v1/companies/enrich returns every signal for hasbro.com.

{
  "signal_id": "0489385c-71f5-bbf8-b465-dc49bed31099",
  "signal_type": "news",
  "signal_subtype": "has_revenue",
  "detected_at": "2026-07-21T16:10:00+00:00",
  "company": {
    "name": "Hasbro",
    "domain": "hasbro.com"
  },
  "data": {
    "url": "https://www.retaildive.com/news/hasbro-magic-the-gathering-sales-growth-off-to-a-ripping-start/825769/",
    "title": "Hasbro CEO says Magic: The Gathering ‘off to a ripping start’",
    "author": "Kaarin Moore",
    "excerpt": "The property surpassed $500 million in quarterly revenue for the first time in its over 30-year history and helped push overall revenue up 16% in Q2. Magic: The Gathering is “off to a ripping start,” this year, Hasbro CEO Chris Cocks said on a call with analysts. ”While Magic’s roots are based in the thousands of local game stores around the world, Magic is not a niche hobby business. It is a mega franchise,” Cocks said. The toy company has reviewed its portfolio and updated its digital plans, which include canceling several games scheduled for release in 2028 and beyond. Hasbro recorded a $56 million noncash write-down this quarter for related capitalized costs due to those decisions. The company is instead focusing its digital strategy on trading card and role playing games with brands that have the potential to become a significant digital franchise. Magic: The Gathering, for instance, is one of the most successful digital trading card games of all time, per Cocks. As a result, Hasbro now expects its total digital spend to decrease at least 25% annually by 2028. “As we move into the next generation of games, our model becomes more efficient. We are past the startup phase. We now have more mature tools, teams and production processes,” Cocks said. Hasbro earlier this summer announced the launch of AI studio Sixth Wall in a bid to better control its intellectual property...",
    "summary": "Hasbro's Magic: The Gathering brand surpassed $500 million in quarterly revenue for the first time in its history, contributing to a 16% rise in the company's overall revenue in Q2.",
    "planning": false,
    "image_url": "https://imgproxy.divecdn.com/a2--dZQv3PJQIcYhIi00Rzi6ipyWOtHlsHLNQymYYbQ/g:ce/rs:fit:770:435/Z3M6Ly9kaXZlc2l0ZS1zdG9yYWdlL2RpdmVpbWFnZS9LZXktYXJ0LmpwZw==.webp",
    "confidence": 0.9,
    "published_at": "2026-07-21T16:10:00Z",
    "article_sentence": "The property surpassed $500 million in quarterly revenue for the first time in its over 30-year history and helped push overall revenue up 16% in Q2.",
    "amount_normalized": 500000000
  }
}

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